Haunted Games

SurivivalHorror

Rovio, 2005-2006

Before the rise and fall of Angry Birds, Rovio produced a number of Java phone games, of which the shining jewel (or most tenebrous void?) was undoubtedly the Darkest Fear series.

Hybrid survival horror puzzle adventure games with a genuinely haunting atmosphere, the Darkest Fear games all use a top-down isometric perspective as you navigate the map and static or lightly animated photobashed cutscenes.

The primary puzzle mechanic ties in with narrative themes of (literal) darkness and light as you use illumination puzzles to safely traverse each area, save other inhabitants from a mysterious virus, and confront what nightmarish monstrosities may lie waiting in the dark.

There's also a bit of light sokobanning as you punt crates and rocks around to clear paths, and a handful of action sequences. Although some of these involve more dodging than you might necessarily like, they're rare and the games' difficulty curve is generally pretty casual.

The first game begins at a hospital that has been plunged into an eerie darkness. Thomas Warden is summoned to Grim Oak hospital by his wife, a doctor there. He finds the place shadow-haunted, deserted by its staff and, soon, haunted by hideous monsters. At a couple of key points, your choices and the equipment you carry make a difference to how the plot unfolds and who you can save.

Set five years after the first game, Darkest Fear 2: Grim Oak gives you more monsters to evade and more light sources to take advantage of. There's greater emphasis on object puzzles, giving a light adventure game vibe to the proceedings. You finally get to leave the hospital and explore the town of Grim Oak. Graphics are more varied and the world is relatively open, giving you some choice in the order that you explore in.

The final instalment, Darkest Fear: Nightmare, introduces a second playable character who must cling to the darkness for safety as fervently Warden must keep to the light. You can switch between them to tackle puzzles suited to their unique skill-sets, and, as the overarching series narrative concludes, a total of 15 different endings can be achieved. This third entry in the series uses some particularly nice lighting effects and has generally more polished graphics.

Although the first installment was available on iOS for a while, the J2ME editions can safely be regarded as definitive. You can and should treat these as successive chapters of the same game.

Although they deal with horrific themes and bear a Mature rating, the stylised graphics leave most of the unpleasantness to your imagination.

The entire series combines a sometimes janky, yet atmospheric, plot with gratifying puzzles, solid level design, and excellent use of their target devices' limited graphical capabilities. They play nicely on modern Android devices thanks to J2ME Loader.

You can still watch the 2006 trailer for Darkest Fear 3 on the official Angry Birds channel: https://www.youtube.com/watch?v=5_9G2Z86XtM

Download Darkest Fear – https://phoneky.com/games/?id=j4j48955

Download Darkest Fear 2: Grim Oak – https://phoneky.com/games/?id=j4j50535

Download Darkest Fear 3: Nightmare – https://phoneky.com/games/?id=j4j38391

Play on Android/derivatives with J2ME Loader via F-Droid (https://f-droid.org/en/packages/ru.playsoftware.j2meloader/) or Google Play (https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader&gl=US).

Screenshots

#Horror #DarkestFear #Rovio #J2ME #JavaMobileGames #SurivivalHorror #Puzzle #RetroGaming #Isometric

Hidden Fields, 2021

One of my favourite games of 2021, Mundaun's hand-drawn textures and folk horror atmosphere are impeccable.

Set mostly in the 20th century, in the (real) Alpine village of Mundaun in Switzerland, the game is voiced entirely in the Romanche language, with full subtitles in numerous others.

It's the culmination of six years' work, largely by one person, Michel Ziegler.

As much adventure game as survival horror, combat – always best avoided through stealth and cunning – at first feels terrifyingly clumsy. But as you settle into the gameplay and bolster protagonist Curdin's will, challenging foes head-on becomes viable, if always a source of potential terror.

Even if you don't take to combat, these encounters don't dominate the game, and you'll spend a wealth of time exploring hidden trails, meeting vividly depicted characters, piecing together the past, making strong black coffee, and developing a genuine affection for a vintage agricultural vehicle.

The pacing is perfect, and a handful of jump scares never overstay their welcome or feel forced. But the beating heart of Mundaun's horror is the sense of suspense as the game introduces threats and then briefly alleviates you of them, never allowing you to become too comfortable.

You can pet the goats in Mundaun and I now fear haystacks.

I recommend playing with a controller rather than mouse and keyboard. I ran it on Pop!_OS Linux via SteamPlay Proton, using a PS4 DualShock 4 controller.

It costs less than €17 at full price, and you can expect anywhere from 5 to 10 hours' gameplay from it, depending on how much time you spend just hanging out and enjoying the atmosphere.

There's also some replayability for multiple outcomes, with the deciding choices mostly in the final act.

Buy on Steam: https://store.steampowered.com/app/720350/Mundaun/

Also available for Nintendo Switch (for which a limited physical run was released by Super Rare Games), PS4, PS5 and Xbox One.

Screenshots

Cover art for Mundaun - a man and a goat are atop a cliff, staring at a twin-peaked mountain. Although the art is 3D, the textures are hand-drawn.

#FolkHorror #Horror #Maundun #IndieGames #LinuxGaming #SurivivalHorror