Haunted Games

AdventureGames

One notable effect of the purported “death of the adventure game”, generally pinned as occurring between ~1998 and ~2010 is that all the things that are definitely adventure games released in that period are ignored, as are most of their successors.

This includes boxed releases primarily aimed at a sector of the market that had relatively recently been redefined as “casual” (generally including women, people aged over 30, and anyone who didn't buy gaming publications).

You'll recognize some of these – A Vampyre Story is now regarded as an unfairly overlooked gem. Frogwares is famed for spearheading their genre niche in the years following The Mystery of the Mummy.

Copes of A Vampyre Story and Happily Ever After

And Telltale Games (nothing of theirs pictured but you can't have this conversation without them) was somehow immune to every market force, until it suddenly wasn't. hums a tune in the key of “you can't grow and crunch everything all at once”

It's probably not very visible that about half the releases I have here are not from anglophone regions, even though anglo games represent the majority of the rest of my collection. It's not coincidental, either, although there was still a surprisingly strong market for these titles in the English-speaking world, contrary to popular presentations.

The catalogue of popular-but-unsung adventure games includes non-Visual Novel adventure game releases for portable platforms such as the PS Vita and 3DS, largely appealing to the same audiences, like the CSI and NCIS tie-in games, James Noir's Hollywood Crimes, Unsolved Crimes, Mystery P.I., Women's Murder Club, Midnight Mysteries, and so on.

And some of those touch on the most widely ignored and wildly popular adventure game subgenre:

Narrative hidden object/puzzle games.

These get a bit more attention now, with hybrids like Murder By Numbers coming to mind, but still has massive core franchises that are generally ignored.

New Mystery Case Files? Crickets from the gaming press. Queen's Quest? Never heard of her. Lost Lands? You can say that again.

Although Artifex Mundi is perhaps the most important breakout name in classic narrative HOGs, and hews very close to the genre's classic adventure game roots, it's Big Fish Games that's probably most widely synonymous with the Hidden Object Games. This is despite the company's recent efforts to tank its own reputation by leaning almost exclusively into the frankly unpleasant gambling side of its business.

Rival Legacy Games might just be able to eat their adventure gaming lunch at this point if their recent Amazon deals work to their advantage. Anyway, I digress.

Big Fish's site was and is a massive digital distribution platform for genre on home computers, but its audience – mostly women, not particularly young – didn't catch the imagination of a gaming press whose advertisers sought to appeal to a target demographic of mostly-youthful mostly-men.

The same publications' ads now target mostly-dads. Never let it be said that the industry doesn't move with the times.

The demographics of mobile gaming are better-documented, but similarly dismissed. I'm not going to even get started listing examples from the golden age(s) of mobile adventure gaming – some of them are famous, others are merely wildly popular, and they're all in danger of being forgotten due to the nature of the platforms.

I should note that I'm not a specialist in the demographics and statistics of games as a medium of entertainment, so excuse me if I've fucked up in my assertions. But I have worked in both the games and tech press and on the development side of things, including for mobile and casual publishers, and these observations and opinions are largely based on those parts of my background.

#AdventureGames #GamingHistory #GamingDemographics

Horror Soft, 1990

Every movie and TV series got a computer game license in the early 1990s, and these were rarely good. Horror Soft's Elvira: Mistress of the Dark was a rare exception.

It doesn't have all that much to do with 1988 horror-comedy film of the same name, but that's really not a problem. Like the film, Elvira has inherited property and has found a recipe book of spells that she can tap into.

This time, however, it's a castle in England, and instead of being up against conservative US America and a scheming warlock, Elvira is facing off against mediaeval witch-queen Emelda and the unquiet dead that she's brought along with her, conveniently allowing this modern-set game to have the look and feel of a fantasy RPG.

To tackle this, the Mistress of the Dark has... placed a small ad in the local paper and hired the first person to come along and answer it. That's you. You don't get a name, and you don't get to be Elvira, but you do get to interact with her.

This is one of my favourite games that I've never finished. I adore the lush atmosphere, the lovingly rendered B-movie gore, the adventure-game/flick-screen dungeon crawling RPG hybrid gameplay and interface, fantastic soundtrack, and the presence of bisexual icon Elvira.

It is proper hard, though – combat is in real time, enemies respawn, you only get limited magical reagents, and dozens of gory deaths await you.

While all this is going on, you have a series of adventure puzzles to work out, many of them by gathering information from books and conversation. It's not always immediately clear where to use specific items, however, and some are single-use and can be used in the wrong place.

Horror Soft would later rebrand as Adventure Soft and continue making seminal British adventure games, notably the Simon the Sorcerer series.

I'm strongly tempted to throw this on the Steam Deck and officially declare that Halloween 2022 will not be over until I've finished it. Wish me luck with the touch controls.

Buy it for 4.99€ on GOG – https://www.gog.com/fr/game/elvira_mistress_of_the_dark

Or with its sequel for 8.49€ – https://www.gog.com/en/game/elviras_horror_bundle

Either way, play it on more recent hardware using ScummVM: https://www.scummvm.org/ (Your preferred DosBox is also fine. Works fine in FreeDOS on vintage kit, too.)

Screenshots

I have entirely misplaced my extensive collection of proper screenshots, so here it is running on 3DS.

The gates of a formitable castle in a first person with navigation, inventory and interaction icons along the sides and bottom of the viewport.

#ScummVM #3DS #DOS #DOSBox #DOSgames #AdventureGames #HorrorGames #DungeonCrawler #Elvira #RetroGaming

Dead Idle Games, 2021

This isometric point-and-click portmanteau horror game is the reason the initial run of these reviews was a full day late, because I was compelled to finish the entire thing. This was an excellent decision on my part. You'll get a couple of hours' gameplay out of it, if you set about things in a leisurely fashion.

Set in the late 1920s, If On a Winter's Night, Four Travelers is one of the most elegant works of horror fiction I've encountered in the medium, touching on both the existential and the personal. If you enjoy questioning the relationship between reality and perception, you'll have fun thinking this this one through after completion.

Perhaps unsurprisingly for a game that's titled after a postmodernist novel (If on a Winter's Night a Traveler by Italo Calvino) there's a literary feel here, but this is no book masquerading as a game.

You might be forgiven for assuming that after the first, very short, act, The Silent Room, in which we see the tragic unwinding of an illicit love affair between two men, as this part of the game is rather puzzle-light.

However, Act 2, The Slow Vanishing of Lady Winterborne, sees some inventive puzzle design kick in. There's no serious moon logic, but you'll have to follow the internal consistency of a person experiencing grief and drug/withdrawal induced delusions – patterns and sequenced order are important to her. This serious subject matter that is handled well here as we follow Lady Winterbourne as she struggles with memory, loss and an unquiet mind in the wake of tragedy.

Act 3, The Nameless Ritual, is a my personal highlight of this outstanding game, concerning a doctor who seeks solace in occult ritual. With strong themes of self-annihilation, redemption and once again that fuzzy middle ground between what reality might be and what we understand it has, this one really speaks to me. The puzzles in this act also fit the sense of ritual.

The fourth act presents a resolution to the anthology's wrapping device. It's short and ends in a sufficiently satisfying manner, although it leans into somewhat conventional mythology after the third act's esotericism.

We don't often see the portmanteau structure used in the games – I Have No Mouth And I Must Scream and, in a more serialised manner, Lamplight City, are the only adventuring gaming examples that immediately spring to mind, although I'm sure there are others. It's something I'd like to see more of, as the self-contained tales here never overstayed their welcome and provide the means to explore a range of engaging themes and puzzles.

The native Linux version of the game worked well on Pop!_OS 22.04. If you're playing on a higher resolution display, there are a couple of points where small objects can be hard to find amid the pixel art – hardly a surprise given the AGS engine's 320x200 resolution. These are rare, but I nonetheless wonder if I should have played this one on the Steam Deck. The game will run in ScummVM's AGS interpreter, which allows you to resize the window, if you'd prefer your pixel art a little more petite.

The art is, incidentally, excquisite, with particularly notable use of colour to reflect the characters' emotional landscapes.

I've seen some forum complaints about this, so will also note that AGS games are by nature pretty old-school in certain conventions – there are no auto-saves: invoke the menu and hit save before you quit.

If On a Winter's Night, Four Travelers carries content warnings for “thematic elements such as racism, homophobia, mental illness, murder and suicide.” Its art book adds warnings about “pixel-graphic depictions of corpses, horror themes and war.” See my next toot for an extra CW about a couple of extra personal triggers that I encountered, which constitute light spoilers.

There are no jump scares, but there is some pixelart gore and a general tone of sombre tragedy.

If On a Winter's Night is a fascinating jewel of a game, and well worth your time.

Get it on itchio (pay what you want, $1 or more for OST and art book): https://laurahunt.itch.io/if-on-a-winters-night-four-travelers

Get it on Steam (free): https://store.steampowered.com/app/1603980/If_On_A_Winters_Night_Four_Travelers/

Steam supporter pack DLC with OST and art book 3,29€ : https://store.steampowered.com/app/1628970/If_On_A_Winters_Night_Four_Travelers__Supporter_Pack/

Additional Content Warnings for If On a Winter's Night Four Travelers (light spoilers)

I'd also add the following content warnings:

  • opiate drug use (oral, active depictions of consumption)
  • death of a family member (husband)
  • death of an animal (pet, cat)

Although it has a metaphorical role and has left me with some really interesting questions about Act 2, I am really, really over the use of animal death as an emotional lever in fiction. I adore this game nonetheless.

Screenshots

#IndieGames #LinuxGaming #NativeLinux #HorrorGames #PointAndClick #AdventureGames #Horror #CosmicHorror #ExistentialHorror #GameJamGames #FreeGames

Maldo19, 2020

Set in post-revolutionary Chile of 1992, Ignacio “Maldo19” Maldonato's The Horror of Salazar House (formerly known as The Enigma of Salazar House) is a visually distinctive adventure game that tips its hat to the classics of Italian horror cinema, something of a recurring theme in games published under Puppet Combo's Torture Star label.

Taking the role of journalist Elisa Muñoz, you're dispatched to investigate the deserted house of author Jaime Salazar, whose entire household disappeared under mysterious circumstances in 1986, the house left untouched ever since. As you wander its corridors, you'll find yourself at the centre of a cursed ritual, which you can end... or complete.

The graphics in the first person viewing window are inspired, the creator says, by the Virtual Boy. Their atmospheric use of solid block colour leans into that, but there's also something of 80s first person graphic adventures like Shadowkeep in there.

Gameplay revolves around exploring the map, locating a series of ritual sacrifices and learning how to safely negate then, all while avoiding the monsters that wander the corridors of the Salazar house.

The monsters are lovingly created, with rotoscoped animation for you to enjoy as they beset you. The house is dripping with atmosphere and personality, and it's worth the 3,29€ entry fee for this alone, but I'm also having fun working out the solution to each victim.

Although the graphics are simplistic, there is real horror, a couple of jump scares, and some dark themes here. The game carries content warnings for: “A hanged depiction, a face without skin, and the use of medical drugs and overdose.”

It works very nicely on Steam Deck using touchscreen, touch pads, and controls. Native Linux and Windows builds are available. Helpfully, the deck appears to default to native Linux runtime.

Buy it on itchio: https://torturestar.itch.io/salazar-house (steam key included, better profit share, you should get this one)

Buy it on Steam: https://store.steampowered.com/app/1405440/The_Horror_Of_Salazar_House/

Screenshots

#IndieGames #LinuxGaming #NativeLinux #SteamDeck #HorrorGames #SurvivalHorror #RetroAesthetic #AdventureGames #PointAndClick